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Structured Data for Blocks and Items

How should data for items and blocks be structured? currently items and blocks are planned to be structured like otherside where it is an instance of "registered item" or "registered block" which is an item or block that has it's own resource location and has a subclass of the type of item or block like music disc. This is because I want to have instances of registered game objects that relate to specific game objects like Pewdiepie's dog Sven, so Sven would be an instance of dog/wolf and dog/wolf would an instance of registered entity. The reasoning for using the word "registered" is because minecraft has different registries for different game objects that have a resource location like "minecraft:wolf" Bayugoon (talk) 01:23, 26 June 2022 (UTC)